The power to quickly transfer between beforehand visited areas is a standard characteristic in fashionable iterations of the Tomb Raider sport franchise. This mechanic permits gamers to bypass lengthy stretches of gameplay, effectively returning to areas for collectibles, challenges, or to progress the story after acquiring new expertise or gear. For example, if a participant discovers a puzzle they can’t remedy initially, they will later make the most of this technique to return to that location rapidly, as soon as they’ve acquired the mandatory device or data.
The inclusion of this technique considerably enhances the participant expertise by decreasing journey time and minimizing repetitive gameplay. This elevated effectivity respects the participant’s time, permitting them to deal with participating content material, reminiscent of exploration, puzzle-solving, and fight, reasonably than backtracking by means of acquainted environments. Performance like this may be notably helpful in bigger, open-world environments current within the current Tomb Raider trilogy the place traversing the entire map could take a major quantity of play time.