This time period refers to a particular kind of media that includes themes of childhood video games, notably tag (onigokko), inside a fantastical or fairytale (otogibanashi) setting, offered with out censorship. The style typically contains mature or specific content material, diverging considerably from conventional depictions of kids’s tales and video games.
The attraction of this area of interest seemingly stems from a mixture of things: the juxtaposition of innocence and specific content material, the subversion of acquainted narratives, and the potential for exploring darker or extra grownup themes inside a seemingly innocent framework. Its historic context is rooted within the broader development of grownup interpretations and parodies of traditional fairytales, mixed with the elevated accessibility of uncensored content material on-line.